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3 Tips for Testing Sketches and Flows with Users

| August 27, 2015
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The following is an excerpt from our recent eBook, Getting out of the office: Testing mobile app prototypes with users.

Testing with users should begin the moment you’ve got an idea or concept in mind. You probably already have a few sketches or flows drawn out on paper or a whiteboard and that’s exactly what you should be testing.

There’s no need to spend too much time making it pretty or perfect. The goal at this stage is to validate your concept and make sure users will understand what your app is for and that they’ll want to use it.

And while testing sketches like these with users can be quick and easy, there are a few things you should keep in mind when testing them with users:

It’s about feedback, not functionality

At this stage you’re looking for feedback on the general concept, not on major design details or functionality. Focus on getting your idea across and avoid too much focus on functionality.

Be quick and dirty

Perfection is your enemy. Sketch it up, test it, trash it, and try again.

Get your sketches out of the office

Getting your sketches out into the wild is the best way to improve your design. That user feedback will help you continue iterating and progress to a prototype.

UserTesting Tip

Be sure to let your test participants know that they’ll be interacting with a concept rather than a working product. Additionally, we recommend conducting a remote, moderated study in which a facilitator guides users through the test and answers questions. Moderators will join users online as they conduct the test and provide direction and assistance to help generate actionable feedback.

To learn more about testing mobile app prototypes with users, check out our free eBook, Getting out of the office: Testing mobile app prototypes with users.